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Swagatam Mukherjee
16:06 24th Jan, 2013
[Updated] Rumour: Spec List of Next-Gen Xbox Leaked | TechTree.com
[Updated] Rumour: Spec List of Next-Gen Xbox Leaked
We learnt early this morning that this rumour is just that - a rumour, and that the claims made in the 'leak' do not hold water.
[Update: We learnt early this morning that this rumour is just that - a rumour, and that the claims made in the 'leak' do not hold water.
A note to TechTree readers: Recently, TechTree adopted a policy by which any story that is a rumour and the facts of which are not verifiable at the time of publication, will be marked clearly as a 'Rumour' in the title. Also, TechTree would refrain from passing judgments based on the claims in the rumour]
Rumours, leaks, model pictures and just about everything has been featuring on the internet for quite a few months now about the next generation consoles, both from Microsoft and Sony. Now an exclusive block diagram and technical details of the next Xbox, dubbed as 'Durango', has been revealed by VGLeaks.
The leaks suggests some serious hardware is on its way by Microsoft this time that will last the life cycle of the Xbox 360, which has survived since 2005. By the look on the spec sheet, it seems we can also expect the next generation Kinect to debut sooner after the unveiling of the new platform. The device would pack in an octa-core 1.6 GHz processor based on x64 Architecture with 8 GB DDR3 RAM and 32 MB SRAM. It will also feature a 50 GB 6x Blu-ray Disc Drive.
Here's a detailed look at the specification sheet:
CPU:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock
GPU:
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
- High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU's perspective, the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- Blu-ray Disc drive at 6x speed for 50 GB discs
Networking:
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
Hardware Accelerators:
- Move engines
- Image, video, and audio codecs
- Kinect multi-channel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing
With rumours and reports of the next Xbox to be announced at E3 2013 and Sony waiting for Microsoft to make it's move first, this could be an interesting year for gamers. Here's a block diagram of the Durango system:
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